All trademarks are property of their respective owners in the US and other countries. The only drawback is that it's unique afaik, but that's again perfectly fits for personal fighter. Overwhelming them helps. Mar 21, 10:29. Apr 22, 11:16, Post In 4.0 what is currently the best anti-S and M fighter option for L and M turrets? Re: Best destroyer(s) to deal with K and I. Moreya is modified version of Pegasus Vanguard by Yaki, it's definitely a light fighter. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. by blackphoenixx » Thu, 7. Feb 22, 13:41, Post All rights reserved. I'll first have to clear the whole damn Xenon fleet with shipyards and wharfs. Every player decision can dramatically change the future of the game universe. First time they brought me down to 30% hull. i always mix my turrets. Out of system i have seen weird things. Frigate's aren't carriers despite having docks and the AI doesn't treat them as carriers. Apr 20, 12:03, Post Im a big fan of fighters for my personal use, with a squad or alone (At first) i always go space pirate. Using carrier type AI :: X4: Foundations General Discussions I did not expect it to survive TER Patrol Tokyo and its 65 fighter escorts (+ 2 Osaka), but it did -- before 4.20. Before I continue any further, I should mention that my current save I am playing is on the public_beta branch of the game (5.10 Hotfix 2) so everything I write here is based upon that version of the game. by ZephSlyfox How I use Bombers and Fighters One of the most talked-about topics (at least as I've seen) in X4 has been AI - quite a lot of the time focused around how fleets with fighters and such behaves, and how fighters behave on their own, especially acting as bombers. X4 Foundations: Is the AI Nerfed Versus the Player? - YouTube “Man, my poor head is battered,” Ed said. Apr 20, 12:31, Post I ask whats is best little fighter, not heavy. What is the best fighter to mass produce? : r/X4Foundations - Reddit Apr 22, 12:19, Post flak are really effective but they have a super short range. You will loose ships no matter their stats. I love Blast mortars for small. All rights reserved. Have 2 main configurations for my fighters, depending on what sort of ship they are & what role I've given them. Pretty much the universal answer most will give you is "flak turrets" this is because the game has poor balance and the stats lie. Moderator: Moderators for English X Forum, Post Perseus Vanguard with shard batteries in wings of three (two set to attack with commander on the third which is assigned to intercept) are what i use almost exclusively. This forum is the ideal place for all discussion relating to X4. 6.95K subscribers Subscribe 6.6K views 1 year ago #x4foundations When trying to make a "which fighter is best" video, I instead found that ships inherently performed better when controlled by. I like a healthy mix of pulse and flak for general-purpose defence, especially when defending against multiple fighter/drone enemies perhaps of mixed speeds and agilities and when there are also other friendly/neutral factions involved in the battle. I thought i saw a post either on here or reddit a day or so ago about a ship that can melt stations and destroyers with ease, do anyone remember what ship and fit it was, sounded like it should have no trouble with xenon k's, ↳ X4: Foundations - Scripts and Modding, ↳ X³: Farnham's Legacy - Scripts and Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, ↳ X³: Terran Conflict / Albion Prelude - Scripts and Modding, ↳ X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support, ↳ X4: Foundations - Technische Unterstützung, ↳ X4: Foundations - Scripts und Modding, ↳ X³: Farnham's Legacy - Scripts und Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung, ↳ X³: Terran Conflict / Albion Prelude - Scripts und Modding, ↳ X³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische Unterstützung, ↳ X²: Die Bedrohung - Scripts und Modding, ↳ Script et Modding pour X4: Foundations, ↳ Script e Modding per la Trilogia di X, ↳ Supporto Tecnico per la Trilogia di X, ↳ Multiverse Team Seasons - Public Beta, ↳ X4: Foundations - Public Beta Feedback. by taztaz502 » Mon, 15. gorgofdoom • 3 yr. ago For IS and OOS fighters I prefer single weapon, high speed ships. by chew-ie » Mon, 15. Español - Latinoamérica (Spanish - Latin America). Mar 21, 08:39, Post by ColonelBoom » Mon, 15. Reddit and its partners use cookies and similar technologies to provide you with a better experience. One of the most talked-about topics (at least as I've seen) in X4 has been AI - quite a lot of the time focused around how fleets with fighters and such behaves, and how fighters behave on their own, especially acting as bombers. I think I forgot to mention I’m using VRO and a few other mods as well, so my frigate has a docking bay and internal storage of 4. I've found that only giving ships missile weapons seems to bug out their max range calculations, leading to them ramming into enemy ships/stations before they even considering locking/shooting. X4 Manual: I put one up and haven't had a single K break through. Apr 20, 18:55, Post These are generally armed with tracking launchers & longer range weapons, such as Blast Mortar or Plasma Cannon. It is a bit anoying to manually setup the Eclipses weapons but there is no way to assign them when you make them. by chew-ie » Mon, 6. Apr 22, 10:25, Post by goduranus » Mon, 6. Prices change based on supply and demand; resources are mined and processed in several stages. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Apr 20, 13:35, Post 1/2 of the fun is playing around and seeing what works for you. For my anti-capital bombers I use heavy fighters with stronger shields that the interceptors. Can someone give me a quick rundown of how to set up a "carrier" properly (I say carrier, but it's actually a frigate I am flying that I want to have 4 fighters assigned. Privacy Policy. So the way I understand it is Beam is good against S class ships, Bolt against M but what about Pulse??? As of 4.20 there are 26 small fighter craft to choose from. What weapons are the best for use on my ai comanded ships? Pulsars are glass cannons though. The Argon Disc has 8 L turrets on top and 8 on bottom I think. by NZCrusader » Tue, 7. by Ezarkal » Mon, 15. by csaba » Mon, 6. So when I switch to a ship that actually has the carrier tag, telling my fighters to dock when doing nothing, and to intercept they will actually do that? SOS warp will clear fighter's order queue, warp it back to the vicinity of carrier and repair&resupply it. Resupply respects global resupply level setting. I had an escort mission once where the freighter chucked out a couple of Mk2 laser turrets when some fighters showed up and those not only cut down the fighters, they distracted them from the freighter, too. All trademarks are property of their respective owners in the US and other countries. All the assets in this file belong to the author, or are from free-to-use modder's resources, You are not allowed to upload this file to other sites under any circumstances, You are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator, You can convert this file to work with other games as long as you credit me as the creator of the file, You are allowed to use the assets in this file without permission as long as you credit me, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are allowed to earn Donation Points for your mods if they use my assets. : r/X4Foundations by OrranVoriel What is the best fighter to mass produce? Missile turrets with plenty of light missiles, but of course this is an expensive option. Apr 20, 12:28, Post by Ezarkal » Mon, 15. It consists of a huge universe, simulated from the bottom up. You will also find additional information from developers here. And mostly mk1. Mar 21, 15:17, Post They comfortably deal with up to twice their number in khaak without losses and have good killing speed. All trademarks are property of their respective owners in the US and other countries. Unlike the poster above I had wonderful experience with the Carrier and Fighter AI. When carrier decides to attack a large target (L/XL ship not in fast travel drive and stations), instead of sending S fighters out by ordering them to undock or through launch tubes, it will now try to directly warp subordinate fighters to the large target's gravity well when said target is in its warp range. I'm deciding what fighters to equip on to my carriers for both IS and OOS fleet battles. What are the best fighters for AI pilots? : r/X4Foundations - Reddit by _JD_ » Tue, 7. From my experience , the larger the battle in numbers the more valuable is thrust and speed plus long range high burst like railgun no matter what chassis i went with. The flak turrets fires a cluster of 4 projectiles, and EACH of those does the full listed damage, making them hilariously overpowered. by _JD_ » Mon, 6. So if they have bolt repeaters, they'll only begin locking and shooting at the max range of those weapons. I really like them for defense tho I do like to mix in some pulse and bolt turrets for range. Btw how well does your captains use those lasertowers? Apr 20, 12:44, Post by Gandex20 » Thu, 7. Except only 25 AA turrets, the rest turrets are all plasma guns. I have been thinking about putting 50 or so for all capitals just for distraction. Likely, when you've put together a ship with torpedo launchers, their alternate weapon's max range was so low that the ship didn't have enough time to even lock their enemy before their ship physically hit the enemy. Warp back selected target through dialog option. I just took my solo Raptor into a fight with a K and xenon fighters, few Ps mixed in. Site news (important news will be issued), Comments on your files, images and videos, New images and videos added to your files. Given that bombers are now viable for me, and I am using them extensively, I now need fighters running interception duty to keep enemy fighters, corvettes and frigates off my bombers whilst they do work. If warp not possible, ships will then be sent out normally. AI don't check the type of weapon and don't choose the right option of attack due to owned weapon. by Immortallion 873 » Mon, 7. Apr 20, 11:35, Post © Valve Corporation. i do prefer L plasma, split flak, and a lot of lasertowers (both types, as they do deployed independently), lasertowers handles smallest enemies, turrets handles the rest. This group can burn down pretty much anything, from fighters to Battleships. Mar 21, 18:12, Post - I'd suggest 6 Rattlesnakes would've taken all three down, but still with losses, I imagine. For AI carrier, only work for direct S subordinates of the carrier. Setting them as intercept works as expected, they attack any enemy ships in a 40km range, but they just follow the ship instead of docking. And of course, plasma turrets are almost worthless against fighters. Mar 22, 2021 @ 2:59am Best in-zone anti-fighter weapon type for L and M turrets? by abisha1980 » Mon, 6. A whole bunch of Pulsars with all plasma. But I used a station with 4 discs connected by a dock in the middle. I'd say the best counter to Xenon Destroyers - especially once you have your Wharf up and running - are Fighters. Pulse hits more often but doesn't do enough damage so enemies tend to just lose a bit of shield and regenerate, but when flak hits your enemy will actually feel it. Because of the ai. What best fighter? :: X4: Foundations General Discussions - Steam Community I rather the Raptor but that is a different matter. 1vs1 dogfights or 50 or 500 ? by KextV8 » Mon, 7. Use right click menu to issue "Warp Retrieve" order. Pulse in M turrets is good for getting the target's attention by scoring hits on it at longer range and it is less likely to cause 'friendly fire' incidents than flak or bolt. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You need a PHD just to get it working sometimes. by chew-ie » Mon, 6. In sector flak turrets chew up S/M ships. Il vaut mieux mobiliser son intelligence sur des conneries plutot que de mobiliser sa connerie sur des choses intelligentes... Retail investor, η+18,9% 2022 (η+7.1% 2023 *rest of 2023 on saving account interest rates is just to lucrative*. by Gandex20 » Thu, 7. I've tested this out extensively in my main save, to the point where I have eight pulsars with plasma cannons and two torpedo launchers killing a K in a couple of minutes with just a simple attack order. I rarely use beam turrets because of their low damage, though they are highly accurate. I'd imagined they'd have been crushed like eggs due to their poor shielding, but I guess the quad front guns must beast Ks pretty quick. o7Closed Captions available.https://store.steampowered.com/app/392160/X4_Foundations/X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. "Out of sector" (it is "out of zone" in X4 - basically 30+km distance of the player) you might want to have a fleet to deal with K's. In 4.0 what is currently the best anti-S and M fighter option for L and M turrets? Step in and live your very own space adventure!#x4foundations Sadly this is the most convoluted and least functional aspect of the game, fleet orders and properties. For medium turrets pulse turrets are the best against S-size fighters because of the fast velocity, combined with dpm. Apr 20, 12:17, Post Prices change based on supply and demand; resources are mined and processed in several stages. Closed Captions available.https://store.steampowered.com/app/392160/X4_Foundations/X4: Foundations is the latest title in the popular X series of space simulation / sandbox games, played as action games from a first-person perspective in a living breathing universe, with TRADE FIGHT BUILD THINK as the common tag-line. Apr 20, 12:43, Post by pitkanen17 » Thu, 7. Best performance for the cost and what not. All rights reserved. Even the Xenon were included, the N ship fighter. I would have thought Ares fighters are a good choice, Right now I'm using Gladius with Terran Proton Mk2's, so cool to see their version of the bolt cannons. The Rattlesnake lost all of it's shield and most of the hull, the Raptor was completely ignored by the Xenon and did not loose any shield at all. Is AI tracking fixed? Commander ship will respond to the call according to a probability depending on its star level, 10% for 0 star and 100% for 5 star. Feb 22, 14:26, Powered by phpBB® Forum Software © phpBB Limited. I use corvetes like Katana for intercepting and Nemesis for more damage. Best in-zone anti-fighter weapon type for L and M turrets? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I personally just tend to stick to pulse turrets all round with the exception of front facing turrets on a destroyer set to attack target, and large station turrets, in which case I use plasma. by _JD_ » Mon, 6. https://www.dropbox.com/s/spjlxymslb341 ... 1.jpg?dl=0, https://www.dropbox.com/s/583zh0wou7lqc ... 1.jpg?dl=0, https://www.dropbox.com/s/n7z3rl0o4pa8w ... 1.jpg?dl=0, I have lost some fighters to Terran turrets. What about defensive drones and laser turrets? Install hundreds of mods with the click of a button. FOr heavy fighter i'd go Chimera hehe. Require Fighter Projector. X4: Foundations is unique in its depth, simulating an entire universe of NPC ships and stations, forming a realistic economy. Feb 22, 13:50, Post But from what I’m understanding since the frigate isn’t actually a carrier, that they cannot use intercept because they’re just docked and not being “launch ready”. Locating and warping far away small mass is challenging, thus the Fighter Projector can only warp rescue one fighter at a time. This author has not provided any additional notes regarding file permissions, This author has not credited anyone else in this file, This mod is not opted-in to receive Donation Points. Change carrier's behavior when launching assault against big and slow targets. Español - Latinoamérica (Spanish - Latin America). bomb launcher is a good fit). Improve the dialog system. Best Fighters IS and OOS :: X4: Foundations General Discussions #1 Lapo Apr 7, 2021 @ 2:21am For my carriers and aux ships I had good results with 20 Novas with shard emitters and 20 Eclipses with 2 plasma + 2 bolts. I did not pay attention what they had; priority was to kill those TER culprits, not to ask nicely. It kinda feels like star wars, and it's awesome. Apr 20, 15:24, Post by razor202 » Tue, 7. It is a bit anoying to manually setup the Eclipses weapons but there is no way to assign them when you make them. I will now try to have more Chimeras, ideally 40-50, and 2 more Rattlesnake. Apr 20, 10:37, Post There's no easy solution to Ks other than sniping turrets yourself. by jlehtone » Mon, 7. Fly every ship, TRADE and FIGHT to BUILD your empire with modular station construction and THINK carefully when embarking on an epic journey. It sometimes can hit from 10km range a fly what i personally beeing a max 2 star pilot can´t manage but othertimes it misses every shot, so.. the most important thing for me is when having like ten fighters in such a skirmish seeing them survive, i don´t care if it takes them ten minutes longer as long as it doesn´t create new costs for me or the hassle to replace some patrol fighters every half an hour. https://www.egosoft.com:8444/confluence/display/X4WIKI/X4+Wiki+Home. How I use Bombers and Fighters : r/X4Foundations - Reddit A dog has a master; a cat has domestic staff. You will also find additional information from developers here. Feb 22, 13:56, Post 20 13 comments Best Add a Comment Jamuro • 2 yr. ago by ff8ff8 » Mon, 6. Best destroyer(s) to deal with K and I? - egosoft.com Hundreds of stations, and thousands of ships, trade goods among themselves. Apr 22, 14:06, Post Mar 21, 02:27, Post Manage an empire or EXPLORE space in first person. - 3 Rattlesnakes engaged 2 K and an I, and I was very surprised to see the 2 K fall, and the I have its shields stripped to 30% before the last of the Rattlesnakes bought it. For more information, please see our and our Apr 22, 11:44, Post Against M-size ships i found flak or bolt to be very effective as they have good dpm and enough velocity to hit them. by Scoob » Mon, 6. fairly accurate against a moving target), comparatively high damage, although relatively short range. It's fastest, so how is it heavy? Any of you recommend your setups? M pulse ARG or TER, flak ARG, beam very good ARG or TER only L. Best IS anti-fighter weapon for M turrets is tracking turrets with light smart missiles, though they lack the punch to deal effectively with M class ships and are a lot worse OOS. Feb 22, 14:58, Post Mar 21, 11:29, Post by _JD_ » Mon, 6. Apr 20, 12:35, Post Ship trying to flee will signal carrier commander for SOS warp support. Best defense turrets against fighters? - egosoft.com Step in and live your very own space adventure!#x4foundations i'm using beam on my M ship, but it looks like its a mistake as they can barely kill anything. Scan this QR code to download the app now. According to this, I think if the Raptor's shield is replaced by the Teladi one and use some of the PHQ research works to strengthen the hull and the shield, it may be possible to destroy the I in 1VS1 battle. by _JD_ » Mon, 6. All rights reserved. Hopefully this helps you teach them lumps of machinery what for out there in the deep black! It seems that without a long-range weapon, the pilots of the bombers will begin the launch process at the max range of whatever alternate weapon they have on board. Ok, fair enough then :) thank you all for the help and advice, you guys rock! Apr 22, 10:54, Post by Mistle » Thu, 7. Apr 20, 11:43, Post mixing medium turrets with lasers, and flanks i use mostly front L turrets with plasma (makes sense) if you have a L turret on the back or below use a laser. I've discovered a few things that has really changed my viewpoint on fleets and combat in X4, and has resulted in me appreciating the AI a lot more than I used to - I am now using fighters and bombers rather than capital ships to destroy both ships and stations. (Used on Katana). © Valve Corporation. IS it heavily depends on about how many fighters we are talking. OOS only? Can someone give me a quick rundown of how to set up a “carrier” properly (I say carrier, but it’s actually a frigate I am flying that I want to have 4 fighters assigned. Retail investor, η+18,9% 2022 (η+7.1% 2023 *rest of 2023 on saving account interest rates is just to lucrative*. Español - Latinoamérica (Spanish - Latin America). Its early hits tend to get fighters to concentrate on you sooner and so not on the (perhaps vulnerable) asset you are currently trying to protect. Apr 20, 15:33, Powered by phpBB® Forum Software © phpBB Limited. This X4 Foundations guide will go over all currently available fighters and heavy fighters and compare them against each other to help to determine which is best for you. I dont use fighters. And barrage for terran smalls. X4 Foundations: Which Fighter is Right for You Guide - YouTube Apr 20, 12:37, Post When battling the I, my Raptor was destroyed with the I still having less than 30% hull. Carrier deploys fighters directly to large target by teleportation. Feb 22, 14:46, Post Nemesis full torpedo can do job on solo destroyer. Mar 21, 08:58, Post Did that twice. by _JD_ » Mon, 6. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Just an observation from OOS last night. Copyright © 2023 Black Tree Gaming Ltd. All rights reserved. When trying to make a \"which fighter is best\" video, I instead found that ships inherently performed better when controlled by the player faction. This forum is the ideal place for all discussion relating to X4. Apr 20, 12:41, Post Re: Best defense turrets against fighters? When I board TER ships, I can't really dictate what they come with. The powerful open-source mod manager from Nexus Mods. Moderator: Moderators for English X Forum, Post All you need to do is make sure that alongside the missile launcher (whatever type it is) you give the pilots a long range weapon (something like the mass-driver, plasma cannons or the frag. May 08, 22:05 Re: Best destroyer (s) to deal with K and I? So, yesterday I measured the strength of my fleet, 1 Raptor full ARG plasma and TEL shields, 1 Rattlesnake full ARG plasma and TEL shields and 16 Chimera with SPL shields and Thermal Disintegrator, against 2 Ks and a dozen of Xenon fighters: this fleet defeated the Xenon fleet loosing 3 Chimeras (probably due to my incompetence, never used a carrier before so I gave the order to attack to the Chimeras way to early). "Only" 2 guns but also 2 shields fast and agile... Moreya. I like a combination of L Beam + M Bolt. I equiped my Raptor with Argon's weapons, shields and engines and. They are the most reliable and also good against M-size ships. by jlehtone » Thu, 7. I tend to equip my fighter wings with Buzzard sentinels and Eclipse vanguards. X4: FOUNDATIONS, the long awaited sequel in the long running X series brings our most sophisticated universe SIMULATION ever. External docks are used for warp. I'm planning to take over Tharka's fall so I went in with a Rattlesnake alone to test the waters. Second time I was going to leave but they took out my engine so I had to kill them all. by GCU Grey Area » Thu, 7. ↳ X4: Foundations - Scripts and Modding, ↳ X³: Farnham's Legacy - Scripts and Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support, ↳ X³: Terran Conflict / Albion Prelude - Scripts and Modding, ↳ X³: Reunion, X²: The Threat, X-T and X-BTF - Technical Support, ↳ X4: Foundations - Technische Unterstützung, ↳ X4: Foundations - Scripts und Modding, ↳ X³: Farnham's Legacy - Scripts und Modding, ↳ X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technische Unterstützung, ↳ X³: Terran Conflict / Albion Prelude - Scripts und Modding, ↳ X³: Reunion, X²: Die Bedrohung, X-T und X-BTF - Technische Unterstützung, ↳ X²: Die Bedrohung - Scripts und Modding, ↳ Script et Modding pour X4: Foundations, ↳ Script e Modding per la Trilogia di X, ↳ Supporto Tecnico per la Trilogia di X, ↳ Multiverse Team Seasons - Public Beta, ↳ X4: Foundations - Public Beta Feedback.